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Variants

Utilize the Unreal Editor's Variant Management interface to activate and manage Variants in your project. First, ensure that you have the Variant Manager plugin activated to enable this UI. After you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. In the left column, you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove an Actor you must right-click on it in the list and select Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property and you'll be able to see its saved value. You can also save the current value by pressing the right-hand side button. Variant will change the value that was recorded and store the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

In contrast to the previous Variant Manager The Variant Manager can be able to capture properties that are exposed by Blueprints. These properties are then automatically bound to Actors. You can also tie the properties of your actors to Variants. If the Variant is active, the property's capture value will be in line with the value of the Variant. If the Variant is off the property's recorded values won't be updated.

Additionally, you'll be able to view the constraints for the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 percent BOM, you'll be able to see that the car's model is also 150% BOM. This information can be used in your user interfaces. You can also switch between different trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. Once you've created the Variant, and then bind it to an Actor you can use the Variant Manager in order to activate the Variant as well as modify the Actor's properties. To display the Variants on your interface, you can use thumbnail images.

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