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Activate and manage Variants in your project by using the Unreal Editor's Variant Manager UI. To enable this UI, it is necessary to first enable the Variant Manager plugin enabled. Once you've enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column houses a list with Actors. Drag the Actor to the Variant in the left-hand column to bind it. To unbind an Actor click it with a right-click in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values panel. Click on a property and you'll be able to see its saved value. The right-hand tab allows you to save the current value. If you alter the value, the Variant will update the captured value and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.

The Variant Manager can be used to capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is active the property's captured value will match the value of the Variant. If the Variant is off, the property's captured values won't get changed.

You'll also be able check the constraints of the Variant that you are currently working on in the Values panel. For instance, if the current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. This information can be used in your user interfaces. You can also switch between various trim options of the Variant.

As with other components of Unreal, Variants can be modified and added to your project. Once you've created the Variant, and then bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant as well as modify the properties of the Actor. If you're developing an interface you can make use of thumbnail images to display the different Variants you're working with.

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